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		<title>Comments for page &quot;RSP_RDP_Timing&quot;</title>
		<link>http://surreal64ce.wikidot.com/forum/t-349008/rsp-rdp-timing</link>
		<description>Posts in the discussion thread &quot;RSP_RDP_Timing&quot;</description>
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		<lastBuildDate>Mon, 16 Mar 2026 05:15:30 +0000</lastBuildDate>
		
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				<guid>http://surreal64ce.wikidot.com/forum/t-349008#post-1128960</guid>
				<title>From the Docs</title>
				<link>http://surreal64ce.wikidot.com/forum/t-349008/rsp-rdp-timing#post-1128960</link>
				<description></description>
				<pubDate>Mon, 18 Apr 2011 07:01:58 +0000</pubDate>
				<wikidot:authorName>Ez0n3</wikidot:authorName>				<wikidot:authorUserId>835923</wikidot:authorUserId>				<content:encoded>
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						 <p>1964&#160;1.1</p> <blockquote> <p>If the video plugin supports this option, enabling RSP/RDP timing will allow the video plugin to provide to 1964 a better estimation of elapsed N64 cycles required to finish a display list. Then, 1964 will delay the respective interrupts accordingly. Rice's hope was that this options could give better timing for time-sensitive games, but we haven't seen this feature help any games. You can leave it off, and we may eventually remove it.</p> </blockquote> 
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