In short, Surreal64 CE is a Nintendo64 emulator for the Microsoft XBOX. In actuality, it is a continuation of Surreal 64, which was a port of three existing emulators for PC. Those emulators included 1964 0.8.5, Project 64 1.4, and UltraHLE.
05-27-2011
Surreal64 CE (B5.5)
Ez0n3, freakdave & weinerschnitzel
Added:
- Native 720p output for all video plugins and the launcher
- Full Screen Anti Aliasing modes up to 4x
- VSYNC setting to eliminate tearing
- Save state previews
- Paths for Saves and Screenshots
- Mupen64plus updated JttL audio plugin (still testing)
- M64p HLE RSP plugin (Hacktarux & Azimer)
- HLE RSP plugin (Hacktarux, Surreal CVS)
- New setting UseRspAudio
- Rom history which auto-selects the last rom at launch
- Option to toggle background music for the launcher
- Launch current rom using Y from the emulator settings menu
- Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
- UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
- Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
- Skin.ini for many new skinning features
- XMV Video support
- Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
- EmuXtras Synopsis by MegaMan(?)
Changed:
- Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
- Deadzone now calculated as a percentage of total range
- Load/Save State text to reflect date created
- Paging methods now user defined setting in Launcher
- Max Video Mem so that 0 is auto (keep to 2MB free)
- Set VertexMode default to 2 (hardware)
- Stripped non audio SDLx code from JttL
- Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
- Expanded ingame debug info output
- Control Config Panel reorganized to better fit an image panel
Fixed:
- Mempak issue (still needs work - UltraHLE is still missing)
- Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
- Screenshot name problems
- Switching paks in menu issue
- Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
- GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
- Minor core (1964) and dynarec (1964/PJ64) optimizations
- Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
- Several missing boxarts
- Squished boxarts
Other:
- Consistent PAL and NTSC definitions
- Added libSDLx source from HuntsVegas
- Moved all OSD code into a single file
- Added Build.bat
- Added Profile, Profile_FastCap, and Release_LTCG configs
- Changed all projects to have unique GUID's
- Switched launcher ini parser to simpleini
- Mem Decommit from 1964/PJ64 to UltraHLE for IGM
- Added Doom 64 1.1 to boxarts (rename of existing)
- Added GoldenEye:X to Surreal.ini
06-07-2010
Surreal64 XXX CE B5.4
freakdave & weinerschnitzel NFO
Added:
- Azimer's audio plugin 0.5.5.1 (http://www.emutalk.net/showthread.php?t=18183)
- MusyX audio plugin (Caution: may cause certain roms to slow down!)
- Comments line in Launcher
- Deadzone feature in Launcher - Increments by 200 between 0 and 10000
- Cbagy's 3D boxart and updated default skin
Fixed:
- 480p detection for Xbox 1.6
- Rom paging for 128MB users -> 128MB uses XXX method, 64MB uses original method
- Skip Frames was a global setting -> now game specific
- Some long rom names would overlap the skin borders
- Updated ini files (thanks Darknior, Monkeys69, Spbaabck, Xmodder deluX, Xpfrags, Greatant, Mwaterbu, and Dnyce1987 http://forums.xbox-scene.com/index.php?sho...2374&st=105
- Updated 1964.ini to v2.1 (Rename 1964_21.ini to 1964.ini if you want to use it)
- Updated to latest PJ64.rdb (thx scorp316)
- Multiple *.ini/*.rdb fixes for e.g. WWF No Mercy and GoldenEye (thx scorp316)
04-30-2010
Surreal64 XXX CE B5.31
freakdave & weinerschnitzel NFO
Added:
- Menu option to enable / disable launch screens (by ez0n3)
- Monkeys69's edited Surreal.ini (http://forums.xbox-scene.com/index.php?showtopic=695621)
- New DefaultPak option -> "None" (All Paks removed)
- New Frameskip option in Launcher / Ingame menu (Rice plugins only, UHLE not supported)
- New default skin (thanks to DarkNior)
- New uCodes (Star Wars - Shadows of the Empire, Perfect Dark, Wave Rave, Jet Force Gemini, Diddy Kong Racing) and smaller fixes from http://code.google.com/p/emu-1964/source/list (r1-r65). This actually upgrades RiceVideo6.1.1 to 6.1.2
- uCode entry for Zelda Master Quest in 1964.ini
Changed:
- Load/Save Surreal.ini directly from/to D: instead of T: if running from HDD
- Load/Save Surreal.ini directly from/to T: if running from CD/DVD. Launcher loads Surreal.ini from D: in case it doesn't exist on T:
- No more Surreal10.ini in T:
- Removed XBINPUT_DEADZONE and XBINPUT_SUMMAND. These settings are no longer valid for any ini.
- Some smaller changes regarding menu appearance
- RiceVideo6.1.2.ini is based on http://code.google.com/p/emu-1964/source/b...n/1964Video.ini
Fixed:
- Music could not be paused / resumed in all menus
- MemPak/RumblePak detection code in Launcher and Ingame menu (1964/PJ64/UHLE)
- JttL audio plugin showed up twice and did not work (Launcher)
- HDTV 480p detection missing in some video plugins
- Video plugins had different Backbuffer / DepthStencil formats, changed all to 16 Bit
- Controller sensitivity settings are now properly implemented (thanks to weinerschnitzel)
- Updated Surreal.ini (Super Mario 64 - The Missing Stars now showing up properly)
- Screenshot function was broken -> reverted
05-16-2009
Surreal64 XXX B5.1 CE
Ez0n3 NFO
Added:
- No Audio plugin
- Default Video Plugin and Default Audio Plugin to ini (Settings)
- Preferred Video Plugin and Preferred Audio Plugin to ini (Roms)
- Launch from the command line capabilities (plus minor update from the previous CMD patches)
Changed:
- Reverted the rom paging method
- New audio plugin selection (Use LLE RSP and Use Basic Audio are no longer used in the Surreal.ini)
- Reinstated Max Video Mem
- Increased the memory setting in the menu and ini
- Loading screen is skipped if the selected rom is the same as the cached rom
- Changed which memory setting is used in Project64 to make room for the in game menu.
- Updated the credits to reflect copyrights
- Updated the countries and how they are displayed (USA = America, JAP = Japan, etc)
Fixed:
- 1964 was using Project64's paging setting
- User and ini setting are now reflected in the menu rather than always being defaults (and saving those defaults)
- Screenshot folder not being accessible to some FTP programs
- Empty Media folder causing crash (missing ./boxart/default.jpg = crash)
- Exit to Rom List causing crash
- Minor code cleanups (lingering launch data code removed, Rice debug saving to C:\, etc.)
04-19-2009
Surreal64 XXX B5 - Command Line Patch v2.0
Ez0n3 & NATEDOGG NFO
Changed:
- Combined XBMC and Evox CMD code into a single launcher. (one file works with both dashboards)
03-16-2009
Surreal64 XXX B5 - Command Line Patch v1.0
Ez0n3 & NATEDOGG NFO
Added:
- Basic Command Line Launching from Evox and XBMC
12-16-2007
Surreal64 XXX Beta 5
freakdave NFO
Changed:
- All controllers are now enabled by default (see FAQ)
Fixed:
- Some texture filters were missing for 6.11
- Display filters were not initialized on startup for 6.11
- Amount of texture memory to be freed was wrong for 6.11
- Reset Rom did not work for 6.11
- RiceVideo6.1.0.ini was missing
- Minor code cleanups
04-04-2006
Surreal64-XXX b4.95
Team XXX NFO
Added:
- New and optimized VMM code (slight speed increase and maybe will fix crashes when going to ingamemenu)
- Skin selection menu
- Rom selection menu can now be controlled faster by D-PAD - Left Stick
Changed:
- Launchdata is not needed anymore
- Video plugins are now chosen after the emulator has been selected
- Pagesize is now 256k
- Rom is now entirely loaded into ram (only for 128Mb users)
- Removed Enable/Disable Controller option from submenu (Change it in the launcher)
- Shortcut for changing Paks : Hold both triggers and press left thumbstick
- Project64 and 1964 debug infos, now telling which emu is running
Fixed:
- Rewrote CD/DVD detection code (tested and working)
- Rom size was shown incorrectly
- Bug in Basic Audio plugin
10-31-2005
Surreal64 XXX Beta4.9
Team XXX NFO
06-09-2005
Surreal64 XXX beta4
Team XXX NFO
Added:
- Press right thumbstick to Pause/Resume background music
- Reset Rom option
Changed:
- Removed Vertex Mode option from ingame menu
- Removed MaxVideoMem option as the plugins don't need it anymore
Fixed:
- Minimized lockups (if entering ingame menu or taking screenshots)
- Lockup if launching Surreal from CD/DVD (not tested)
- Filters were not applied on startup (Rice 5.10/5.31)
- Controller did not rumble properly
- Debug output was incomplete (Rice 5.10/5.31/UltraHLE)
- Minor bugs in the launcher
04-18-2005
Surreal64 XXX Beta3b
Team XXX NFO
Fixed:
- Rice 5.60 plugin, now you can play conker
04-17-2005
Surreal64 XXX beta3A
Team XXX NFO
Fixed:
- Corrected PJ64 not booting with rice5.31 (typo error, sorry about that, thanks to prodigyxp)
- Corrected some romlist bug result in crashing
04-17-2005
Surreal64 XXX b3
Team XXX NFO
04-03-2005
Surreal64 XXX beta2
Team XXX NFO
02-24-2005
Surreal64 FDB v4
freakdave NFO
10-14-2004
Surreal64 FDB v3
freakdave NFO
09-20-2004
Surreal64 FDB v2
freakdave NFO
09-17-2004
Surreal64 v1.0 FDB
freakdave NFO
03-26-2004
Surreal64 5530k (Unofficial - by Yoshihiro)
Yoshihiro NFO
01-06-2004
Surreal64
oDD & Lantus NFO