Two busted clock caps later…
With the lack of status updates here, you may have thought this project finally went to sleep. Nope!
I've been working on Surreal64 inconsistently over the last few years, and have made some great improvements to emulation on the XBOX. About every aspect of Surreal64 has received an important update.
Maybe something will get released sooner rather than never, but in the meantime, SourceForge is rebooted and I've been putting the interesting work up there. :)